NAB Show 2026 Preview – Professional Essentials Guide

22 NCS | NEWSCASTSTUDIO.COM

uncertainties, alongside a number of

high-profile network outages that im-

pacted businesses worldwide over the

last year or two, business continuity

and disaster recovery will likely be hot

topics at this year’s show. Traditional

disaster recovery systems no longer

measure up to current requirements

and needs,” said Lelde Ardava, COO of

Veset.

Cloud-based playout is one ap-

proach to disaster recovery that differs

from traditional hardware redundancy

in that it does not require continuous

operational spending.

“Unlike traditional hardware-based

disaster recovery, cloud playout is flex-

ible and scalable, and critically, doesn’t

incur operational costs until it is actu-

ally needed when the primary system

experiences failure,” Ardava added.

Content authenticity

and synthetic media

A newer dimension of trust is emerg-

ing around the content itself, separate

from the infrastructure carrying it.

As Generative AI and synthetic me-

dia become more prevalent, questions

about how audiences and platforms

verify what they watch have entered

the industry conversation.

“Live production does not have an

undo; therefore, the resilience must

be there to ensure audience trust. This

also applies to the rise in synthetic me-

dia. It is our duty to ensure consumers

feel they are viewing trustworthy con-

tent. Technologies like content prove-

nance, digital signatures, and AI-based

verification will help tackle the issues,”

said Duncan Beattie, market develop-

ment manager at Tuxera.

Content provenance refers to a

set of technical standards and tools

designed to attach verifiable origin

information to media files, allowing

downstream systems and viewers to

confirm where content came from and

whether it has been altered.

The stakes are particularly high in

live production, where there is no op-

portunity to correct or contextualize

content after the fact. Establishing au-

thenticity at the point of origin, rath-

er than attempting to verify it down-

stream, is where much of the technical

focus is headed.

SECURITY

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of being there whether a fan or viewer is

watching on a big screen or a phone. That

pushes us to develop tools that expand

creative freedom, help remote and onsite

crews work as one team, and support op-

erators in real time,” said Kento Sayama,

deputy head of the media segment for im-

aging solutions at Sony Electronics.

Cinematic camera styles, typically asso-

ciated with film production rather than live

sports, have gained traction as rights hold-

ers look to differentiate the visual quality

of their coverage. Immersive production

formats designed for VR headsets repre-

sent a further extension of that ambition,

with the NBA among the organizations

that have conducted early experiments in

capturing live games for immersive view-

ing.

“One trend gaining serious momentum

in live sports is the use of cinematic style

cameras, delivering a more dramatic vi-

sual style previously reserved for film. Im-

mersive production is an area of growing

interest, with early experiments done by

the NBA to capture live games in formats

designed for VR headset-based viewing.

A broader push to create more engaging

experiences for live audiences has been

on the rise, and it will be interesting to see

how the sports world embraces these de-

veloping immersive opportunities,” said

Bob Caniglia, director of sales operations

for the Americas at Blackmagic Design.

The in-venue experience has also drawn

increasing investment.

“In the last year, we’ve seen more ven-

ues invest in new high-end in-venue LED

displays and revamp their production

pipelines to elevate the quality of content

they can distribute to those displays. Color

management has become a priority, and I

expect many professionals from the space

will be looking for tools that can help them

accurately calibrate and control color

across in-venue displays at NAB Show

this year,” said Tim Walker, senior product

manager at AJA Video Systems.

Server-side multiview, technology that

allows streaming viewers to select their

own camera angle during a live event, is

also moving from pilot deployments to live

production.

“Server-side multiview for multi-sport

or multi-camera events is moving from pi-

lot projects to live deployments, allowing

fans to control their own camera angles

during games. This shift signals that view-

er choice is an expected capability in mod-

ern sports streaming,” said Eric Gallier,

vice president of video customer solutions

at Harmonic.

Audio in a multi-platform world

The audio dimension of sports produc-

tion has grown considerably more com-

plex as rights holders deliver events si-

multaneously across multiple regions and

platforms, each with different language,

commentary and accessibility require-

ments.

“Live sports remains one of the most

demanding environments for broadcast

audio. As rights holders deliver events si-

multaneously across multiple regions and

platforms, production teams must support

multiple languages, commentary options

and accessibility features within a single

workflow. Innovations in immersive and

object-based audio, along with IP-based

production infrastructure, are helping

broadcasters create more flexible and

personalized viewing experiences. Next

Generation Audio is a key part of this shift

and will be in focus at the show, following

successful deployments at major tourna-

ments and live events this year,” said Costa

Nikols, executive team strategy advisor

for media and entertainment at Telos Al-

liance.

Next Generation Audio, or NGA, refers

to a set of standards and technologies that

allow audio to be delivered as discrete

objects or elements rather than as a fixed

mix — enabling different versions of the

same audio to be assembled for different

platforms, languages and listening envi-

ronments from the same source material.

Reliability as the baseline

Underlying all of it is a reliability re-

quirement that is more demanding in live

sports than in almost any other broadcast

context. There is no opportunity to correct

a timing error or resolve a synchroniza-

tion issue after the fact.

“Sport remains one of the most de-

manding production environments, with

multi-venue coverage, remote commentary

and direct-to-consumer streaming all oper-

ating simultaneously. These workflows de-

pend on precise timing between cameras,

graphics, audio and replay systems across

multiple locations, and the margin for er-

ror is shrinking as audience expectations

rise. Understanding actual latency from the

point of capture, rather than verifying syn-

chronization only at selected checkpoints,

is becoming the standard that serious live

production operations are working toward,”

said Anna Hurd, head of sales at Hitomi

Broadcast.

SPORTS

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